#ifndef _ENEMY_H
#define _ENEMY_H

#include "Utils\Defines.h"
#include "Math\Vector3.h"

#include <string>

class CEnemy
{
public:
	CEnemy(void);
	virtual ~CEnemy(void);

	virtual void Init();
	virtual void Render();
	virtual void Update();

	GETSETR(std::string, Name)
	GETSET(float, Life)
	GETSET(Vect3f, Pos)
	GETSET(float, Yaw)

protected:
	std::string m_Name;
	float m_Life;
	Vect3f m_Pos;
	float m_Yaw;
};

#endif